![]() Remember, the key is to get close enough and crouch, or slide beneath the bubbles with Miriam, before the bubble stream attack so that you can land a ton of easy hits. Stay relatively still, then at the last moment walk to dodge the rocks.Īfter the final set of rocks, he will slam down spinning, so right after the the last set falls, start moving left or right.įocalor will repeat the attack pattern from now on. Miriam is best for added range, as the bubbles can quickly cause significant damage if you stay too close.ģ pairs of rocks will fall from the ceiling. He will then put up a bubble shield pop bubbles and attack him until he flies away. He will knock down the 3 icicles and clear the bottom of the screen. If using Miriam, you can slide under the bubbles to get close enough to attack. He will first fire a stream of bubbles, simply duck without moving. He will fire off a large fire blast at you after the fireballs rain down, which can easily be avoided by being on the top step. The fireballs now rain down and stick to the ground, but can be extinguished with an attack. ![]() Nightmare: same exact strategy, but you have more options with the multitude of characters available. When he is about to die he will pull the coal stairs halfway and release a giant laser… stand BEHIND the steps and you won’t be damaged. ![]() Keep your eyes at the top of the screen and carefully dodge flames from sky. He will then release flames into the sky. Hit 4 times, back up, hit 4 more times, jump off before he pulls you in. Jump on steps/pile of coal while he is pulling it and get close to the edge of the top “step”. It brings back the feel of my favorite kind of Castlevania game, the classic. INTI CREATES CO., LTD.This is a boss guide for one of my new favorite games: Castlevania…er. Give it a look if you’re an action platformer veteran, but more casual fans might want to steer clear of this one.īLOODSTAINED: CURSE OF THE MOON / DEVELOPER & PUBLISHER: Yet, as a game trying to recapture that age, it still does an excellent job and offers a true challenge. It’s intentionally archaic, and the levels can be punishing past the point of insanity. This makes it very easy for enemies to blend into certain backgrounds and, combined with its staggering difficulty, you can end up simply trying to brute-force your way through levels.īloodstained is something which will appeal mostly to gamers of a certain generation or a certain inclination. Many are dominated by a single prominent colour, making it surprisingly tedious to run through, while others are overly-detailed with a clash of sickly yellows and dark reds. The levels are well designed, and feature a number of quite memorable setpieces, but it also suffers from colour choices born of that era. Yet, with this being said, Bloodstained does still suffer from several key problems, the most prominent among these being the visuals. While a few certainly operate on the same basic premise as those of previous levels, they always have some mechanical surprise to them from fodder to airborne chargers. Many essential levels do hold a surprising number of secrets, and the wide roster of enemies ensures that no single engagement ever starts to feel samey. Keep that in mind when you bump into the bosses, otherwise you’re going to end up being hacked to pieces. The musical score, enemies and key weapons are more than just reskins of older creations, and even those which pay tribute to franchise icons typically have a twist to them. It replicates many classic concepts and elements, but at the same time it does all it can to retain its own identity. This is a definitive effort to replicate the classics as closely as possible, from the mechanics to the visual stylings. While Ritual of the Night was set to modernise the looks of its inspiration, Curse of the Moon replicates it. With Ritual of the Night still some way off, the developer has fulfilled one of its stretch goals early, in the form of its spin-off: Curse of the Moon. Enter Bloodstained, a spiritual successor to the franchise, offering the same gothic horror, Lovecraftian foes and mechanics as the originals. The last one was, after all, a glorified gambling machine which promoted itself on “erotic violence” and completely missed the mark on what made the series engaging. ![]() With Konami having officially having torpedoed its every single license in a fit of madness, it seems unlikely we will ever see a true Castelvania again.
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