![]() ![]() Getting through each area is difficult at first, but the game quickly teaches you its systems before throwing you into the deep end. All this is to say that not only is Returnal’s plot well written and performed, but Housemarque has also crafted narrative threads and environmental storytelling that engages that ‘just one more try’ mentality.īeginning a new run of Returnal equips Selene with her pistol, a dash and any permanent upgrades you have acquired. Cutscenes and dialogue of Selene reacting to the world and short, first-person walking sequences that contextualise Selene’s story all contribute to fleshing out her character and building upon the incredibly engaging mystery. There are moments of levity from the kill or be killed action. Picking up voice logs left by her past self not only adds depth to what Selene has already discovered but foreshadows what is yet to come. Finding her defeated bodies scattered across each biome builds looming dread that death is right around the corner. ![]() Selene’s presence also influences the world around her. Layers of lore slowly reveal itself, the monsters you fight are in-sync with their environments and the procedurally generated routes that change with each cycle adds new areas to coexist with new discoveries. A lot of thought went into crafting this planet. As Selene discovers new weapons, locations, creatures or pieces of alien technology, Atropos becomes an incredibly fleshed-out world to explore. Uncovering the secrets of Returnal over the course of many runs is one of the countless ways this game gets its hooks into you. The less you know about the story, the better.
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